In the interim, Steve had written for a ton of produced shows, including some for Warner Bros. Steve and I had worked together on several features in the past, but hadn’t hung out for a while. Temporarily bake animation to locators in world (or custom) space.I recently ran into screenwriter and script consultant Steven Darancette at a local awesome coffee shop. More Info…Ī collection of support functions that are required by several of the tools in this library. Ml_transferKeytimes (Right-Click “Save As”)Ĭopy keytimes from one node to another. More Info…Ĭreate custom menus in Maya’s main menu bar for organizing scripts, just by putting them into directories. Toggle the visibility of an object off and on, regardless of the attribute’s locked or keyable state. Ml_toggleVisibility (Right-Click “Save As”) Scale keyframe tangents up or down incrementally without changing their angle. Record the timing of mouse clicks to help you plan out the timing of your shot. Set cluster or skinCluster weights based on the current vertex soft selection. More Info…Ī more robust tool for setting keyframes in Maya, including setting keys on selected channels, keyed channels, and several other options. Set the selected channels in the channel box to their default values.
Quickly remove and recreate a skinCluster while maintaining history. More Info…Ĭhange the rotate pivot of animated nodes. Reparent shape nodes to a different transform, or unparent shape nodes to a new transform. Quickly set the locked and keyable state of attributes in the channel box. Ml_lockAndHideAttributes (Right-Click “Save As”) Scale keyframes to their default value by dragging in the viewport. Ml_keyValueDragger (Right-Click “Save As”) Quickly create animation holds, either for individual poses or over a range of keys. Quickly mask the visible curves in the graph editor.
Ml_graphEditorMask (Right-Click “Save As”) More Info…Ī more robust tool for navigating to the next or previous keyframe. Ml_frameGraphEditor (Right-Click “Save As”)įrame the graph editor nicely based on the time slider range or the selected keys. More Info…Ī more robust tool for deleting keyframes in Maya, including deleting keys on the current frame and which are visible in the graph editor. More Info…Ĭopy a skinCluster from one mesh to another, or to a selection of vertices. More Info…Ĭopy animation curves either completely or in part from one node or hierarchy to another. Ml_convertRotationOrder (Right-Click “Save As”)Ĭhange the rotation order of an object while preserving animation. Ml_controlLibrary (Right-Click “Save As”)Įxport and import nurbs curves to be used as animation controls. More Info…Ĭolor selections of nodes as a gradient. More Info…Ĭreate a locator that approximates the Center of Mass for the character. Move objects closer to or further from camera, such that they don’t change location in screen space, just get larger or smaller in frame. Ml_cameraDepthDragger (Right-Click “Save As”) More Info…īlend a keyframe or pose with the next or previous keys, essentially creating a breakdown pose that is weighted one way or the other. Runs very simple gravity physics on the translation of an object, taking into account initial velocity. Ml_ballisticAnimation (Right-Click “Save As”) More Info…Ĭreate a line on screen which traces the path af an animated object. Various tools for editing animation curves, similar to video clip non-linear editing tools. Ml_animCurveEditor (Right-Click “Save As”) If you’re happy with these tools and would like to see more, consider supporting my Patreon.
Animation screenplays wanted download#
You can also just download everything here, or download the tools you want individually below.
If you want to always keep everything up to date, your best bet is to clone my gitHub repository. I’ve had so much help over the years from people sharing their scripts, that I’ve always wanted to do the same. This is a collection of Maya tools I’ve written that I use on a daily basis.